// live fragment shader — move your cursor

I build how games look — and how they run.

Chi Yol Kim. Designer-turned-programmer with 12 projects since 2016 — VR training simulations on Meta Quest, shipped mobile games, and the Unity shaders that tie a world together.

2016 → 2026 ten years building 13 projects · 6 shipped 4 VR / education sims on Meta Quest 1 discipline switch — designer → programmer

// archive

Every project, 2016 → today

Filter by what you're hiring for.

VR Escape from Space2025

Team escape experience — in-game flow design, Firebase packet-cost optimization, and post-launch live maintenance.

vrQuest · 7 · 3 mo ▶ watch
SIM Math2024–25

Web-based math education app. Progressive data loading at entry and aggressive build-size reduction for a smooth first run.

webWeb · solo · 2 mo ▶ watch
World DoMeowNation2021–22

Cat-conquest mobile game, two-person team. Exhibited at BIC; top-3 at a national dev academy.

mobileAndroid · 2 · 52 wk ▶ watch
Archero UI Study2020

Rebuilt Archero's sweep UI from scratch to understand the pattern that started with Clash Royale.

prototypeAndroid · solo · 5 wk ▶ watch
HEX SRPG2020

Hex-grid tactics prototype — pathfinding, turn order, and grid math.

prototypePC · solo · 9 wk ▶ watch
Plus Minus2019

Released puzzle game. GPGS and Ads plugin integration; a hard-earned lesson in A/B testing early.

mobileAndroid · solo · 10 wk ▶ watch
AOS Clicker2018

Clicker built as lecture material — teaching the loop by building one.

prototypeAndroid · solo · 4 wk ▶ watch
Age of Survival2017

Solo survival game — built the map tool and every resource myself to keep development moving.

mobileAndroid · solo · 16 wk ▶ watch
Arkanoid Hero2016

First shipped game. Where the whole thing started.

mobileAndroid · solo · 7 wk ▶ watch
Excel ToolchainVSTO

SVN plugin, data search, and CSV/JSON export with encryption — pipeline tools that simplified a design team's workflow.

toolsC# · VSTO
Custom Shaders2023–

Ongoing CG/HLSL and Shader Graph studies — from default-shader fundamentals to hologram and highlight effects shipped in VR.

shaderUnity · HLSL ▶ watch

// journey

Three disciplines, one developer

Most developers see one side of production. I've shipped from all three chairs — which is why the shaders look right, the systems hold up, and the design intent survives.

Visual Design

university major

Learned how things should look — composition, color, and the graphic instinct that later became shader work.

Game Designer

Hound 13

Learned why games are fun — systems, balance, and data. Built VSTO Excel tooling to make the whole team faster.

Game Programmer

SIMNI Studio

Learned to build it all — VR simulations on Meta Quest, Firebase live ops, and optimization that holds frame on device.

// contact

Let's build something.

Open to game and XR development roles — Unity, shaders, and the space between design and code.

roki1004@gmail.com linkedin/roki1004 resume — on request